Blender 3D from zero to hero (Updated 7/2020)

Posted By: ELK1nG
Blender 3D from zero to hero (Updated 7/2020)

Blender 3D from zero to hero (Updated 7/2020)
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | VTT | Size: 15.9 GB | Duration: 26h 33m

The complete guide to learn 3D using Blender from basic to advanced level

What you'll learn
Master the fundamentals of 3D software specifically using Blender.
Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
Able to create material, texture and understand in-depth UV mapping techniques
This course will get lifetime updates so more and more lessons are coming each week …

If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEE rendering engine.


You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.

Part 1: Blender essentials

Blender’s UI

Viewport navigation

Basic object operations

Basic transformation

Interaction modes

Basic mesh editing


Part 2: Look development

Viewport shading modes

Rendering engines

Creating and using materials

Basic CG concepts

Using camera object

Surface smooth shading

Screen space reflection inside EEVEE


Part 3: 3D modeling

Advanced transformation

Pivot point

Selection techniques

Inset, Extrude and Bevel

Knife and Bisect tools

Adding loop cuts

Patching holes

The basics of modifiers

Common 3D modeling mistakes

Normal direction

Manifold geometry

Point-to-point modeling techniques


Part 4: Construction robot project

Volume sketching

The Basics of grease pencil

Special movement operations

The basics of the curve objects

Basic rigging with FK (forward kinematics)

Create global illumination in EEVEE



There are many hands-on projects in course. Such as:

Custom monkey head model using basic mesh editing

Adding materials to the custom monkey head model

Modeling a kindergarten chair

Create vases using spin and screw methods

Create a roman column

Model a toy train by leveraging the vertex snapping feature

Model a coffee table

Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE

So get the course now and take your first step into the world of 3D using Blender!

Who this course is for:
Beginners who want to learn 3D from scratch using Blender.
People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
Architects and interior designers who want to create stunning 3D visualization.
Graphic designers who want to add 3D elements in their design.
Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.